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The Introductory Programming Course: A Game Design Approach for the E-Learning Environment
Abstract
Teaching and learning in the introductory programming course can be difficult. Numerous studies address this problem with none resulting in a perfect approach for either students or instructors. The authors of this chapter found success in the introductory programming course by implementing problem-based learning and by delivering the entire course in the context of game design. While this approach has been successful in a face-to-face environment, the e-learning environment presents some challenges. This chapter describes successful pedagogical strategies for the introductory programming course and provides recommendations for their implementation in the e-learning environment.
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