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The Impact of Learner Content and User Interface Design on E-Learning Quality: Teaching in Times of Crises
Abstract
The purpose of the study reported on in this chapter is to investigate the impact of learner content and user interface design on improving e-learning quality and to harness the full potential of e-learning in Ghana at the basic school level. Against the background of cases on economics education and tools for educators, the main focus will be on the effective use of technologies, such as social media, movies, and TV shows, as well as, for example, music, team-based learning, think-pair-share, and other forms of active learning and computer-based learning in the classroom.
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