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Teaching OOP and COP Technologies via Gaming

Teaching OOP and COP Technologies via Gaming
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Author(s): Chong-wei Xu (Kennesaw State University, USA)
Copyright: 2009
Pages: 17
Source title: Handbook of Research on Effective Electronic Gaming in Education
Source Author(s)/Editor(s): Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA)
DOI: 10.4018/978-1-59904-808-6.ch029

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Abstract

This chapter introduces an innovative pedagogical method for teaching object-oriented programming (OOP) and component-oriented programming (COP) via gaming. Going through the evolution of the three-layer gaming framework, we clearly illustrate that gaming covers almost all core features of OOP and COP technologies. Teaching OOP and COP technologies via game development not only engages students’ efforts, but also opens an opportunity for involving students with industry-level projects and enhancing students’ ability to brainstorm and solve real-world problems. Furthermore, gaming may play an important role in developing other applications, especially those that feature visualization and animation.

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