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Surprise-Based Narrative Generation in an Automatic Narrative Generation Game

Surprise-Based Narrative Generation in an Automatic Narrative Generation Game
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Author(s): Jumpei Ono (Iwate Prefectural University, Japan)and Takashi Ogata (Iwate Prefectural University, Japan)
Copyright: 2018
Pages: 24
Source title: Content Generation Through Narrative Communication and Simulation
Source Author(s)/Editor(s): Takashi Ogata (Iwate Prefectural University, Japan)and Shin Asakawa (Tokyo Woman’s Christian University, Japan)
DOI: 10.4018/978-1-5225-4775-4.ch004

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Abstract

The authors have been developing an automatic narrative generation game using the method of table-talk role playing game (TRPG) that is an analog game based on the interactive process by real humans. This system progresses by repeating of the interaction between a game master (GM) and players (PLs). Although the GM prepares a story as a basis of the process, the PLs can detail and change the story. A basic idea in this chapter is that a gap created through the interaction between the GM and the PLs, namely the gap between the original story by the GM and the changed story, gives various impressive effects for an interesting story or narrative, especially a kind of surprise. Based on the above basic idea, in a previous research the authors studied the relationships between gap and surprise, narrative or story techniques producing surprise, and so on using short stories really generated by the authors' narrative generation system.

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