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Spatial and Architectural Representations of the East in Selected Western Films and Games
Abstract
Aspects of Eastern culture have long been featured in Western cinema but seem to be less popular today. We see less use of spatial and architectural features attributed to the East and a worrying nihilistic trend, particularly in the gaming sector. Such distortions would seem to signify Western preferences, albeit ones shaped by real stakeholders, shape everyday perceptions of the East and its representation. This study traces oriental approaches through the use of space and architecture in several popular films and games and tries to understand the logic behind their visualization.
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