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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Software Reuse in Hypermedia Applications

Software Reuse in Hypermedia Applications
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Author(s): Roberto Paiano (University of Lecce, Italy)
Copyright: 2009
Pages: 4
Source title: Encyclopedia of Information Science and Technology, Second Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-60566-026-4.ch563


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Hypermedia applications were, at the beginning, hand-coded pages with “ad-hoc” links. This production method was acceptable until a few pages had to be produced, but it became rapidly unmanageable when several hundreds of pages with complex interactive objects had to be considered. In particular, two interwoven problems rapidly became relevant: how to ensure the “usability” of modern large hypermedia-applications (Garzotto, Matera & Paolini, 1999), and how to improve the efficiency of its production/maintenance process. In good hypermedia applications, in fact, the reader should be able to effectively exploit the information contained in the application: that is, he or she should be able to quickly locate the objects of interest, to understand the inner structure of the objects and to easily navigate from one object to another. Several factors concur to the achievement of usability: one of the most important is to have a good structuring of the information objects and a good structuring of the navigation patterns.

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