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Serious Games as an Instrument of Non-Formal Learning: A Review of Web-Based Learning Experiences on the Issue of Renewable Energy

Serious Games as an Instrument of Non-Formal Learning: A Review of Web-Based Learning Experiences on the Issue of Renewable Energy
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Author(s): Steffen Winny (University of Augsburg, Germany)
Copyright: 2013
Pages: 22
Source title: Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Source Author(s)/Editor(s): Klaus Bredl (Department of Media and Educational Technology at Augsburg University, Germany)and Wolfgang Bösche (University of Education Karlsruhe, Germany)
DOI: 10.4018/978-1-4666-3673-6.ch012

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Abstract

This chapter contains a systematic overview of various didactic designs, which are used to provide learning experiences via the Internet. Using the example of renewable energy, the development and status quo of Web-didactic offers is reconstructed on the basis of concrete cases ranging from simple replication of classical teaching materials to different kinds of serious games. This bottom-up approach provides a practical introduction on how to evaluate serious games or other digital learning offers by identifying the most essential criteria for a didactic game analysis, but can also be used for benchmarking as some of the examples might also be inspiring for actual game design. Furthermore, this review indicates a significant gap between the high didactic standards for designing self-administrated learning environments and the factual realization as it is shown in most of the examined cases. A basic understanding of the requirements of different learning settings is given in the introduction.

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