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Self-Developing a MUVE for Research and Educational Innovations

Self-Developing a MUVE for Research and Educational Innovations
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Author(s): Nick V. Flor (University of New Mexico, USA)
Copyright: 2011
Pages: 18
Source title: Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom
Source Author(s)/Editor(s): Giovanni Vincenti (Towson University, USA)and James Braman (Towson University, USA)
DOI: 10.4018/978-1-61692-822-3.ch024

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Abstract

Multi-user virtual environment (MUVE) researchers need to create their own virtual worlds and to stop waiting for industry to create innovations. The technology and instructional materials for creating virtual worlds have advanced to the point where a single person, unaided, can develop a virtual world that is suitable for experimentation—even though it may lack the aesthetics of commercially available worlds. The aim of this chapter is to demystify the development of virtual worlds by describing the fundamental skill set you must acquire to self-develop a virtual world. The skills are: modeling, texturing, animation, and programming. The author focuses on two of these skills, modeling and texturing, and describe a set of core techniques for creating the exterior of a virtual world. By practicing and building on these techniques, one can create the interiors and characters for more complex MUVES.

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