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Screen Culture

Screen Culture
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Author(s): Ana Melro (University of Aveiro, Portugal)and Lídia Oliveira (University of Aveiro, Portugal)
Copyright: 2019
Pages: 14
Source title: Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-7368-5.ch044

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Abstract

For several years now, technology usage cannot be separated from screens. Examples include television, computer, smartphone, mobile phone, tablet, e-book reader, multimedia player (music and/or audio), camera and camcorder, watch, digital advertising public panels, virtual reality glasses. In fact, if the goal is to understand what can be considered a screen, the examples will not cease to increase. The major goal of the chapter is to explore the screen definition and the way in which it has emerged in society, in a cross way, almost without being noticed, but ubiquitously, even becoming inseparable from most of the necessary activities.

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