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Scratch: Learning the Grammar for a New Language
Abstract
Videogames, as a new and playful interactive language, have great potential in the education field. On the one hand, we can find educational videogames to cover almost the whole spectrum of topics offered by colleges and academies (although they are used mainly at home and not in the academic environment). On the other hand, playing videogames is in itself a recreational way to generate technical competencies and teach the use of a whole new “digital language.” Depending on different countries and cultures, there is a tendency to implement this technology in educational centres in varying degrees. In order to exemplify this implementation, the authors look at “Scratch,” a creative videogame program for children with a big community behind it. In the conclusion, they focus on the introduction of videogame language in the educational context, not as educational videogames but as a tool to learn digital literacy and contemporary society.
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