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Reacting to Re: Activism: A Case Study in the Ethics of Design

Reacting to Re: Activism: A Case Study in the Ethics of Design
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Author(s): Colleen Macklin (Parsons The New School for Design, USA)
Copyright: 2010
Pages: 17
Source title: Ethics and Game Design: Teaching Values through Play
Source Author(s)/Editor(s): Karen Schrier (Columbia University, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-61520-845-6.ch017

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Abstract

This case study of the big urban game Re:Activism examines moments where failures in the game’s design revealed how the design process itself is a set of ethical choices and actions, illustrating specific strategies for integrating more interesting choices into games. Ethics in a game is not inherent; it is enacted through rules, mechanics and play. This chapter is a “thick description” of the first time Re:Activism was played in which the losing team paradoxically had the kind of engaging experience the designers sought to create.

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