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I’d Rather Be Playing Calculus: Adapting Entertainment Game Structures to Educational Games
Abstract
Educational games often implement educational theory, but rarely implement the best practices of entertainment game structures. Currently, many educational games have difficulty engaging and immersing players to the same degree as entertainment games without diminishing the level and complexity of the educational content. This chapter discusses seven best practices of entertainment game design: metaphor, visualization, content as mechanic, self-assessment, achievement, repetition, and multi-linear play–as adapted to meaningful educational content in a variety of fields, with a particular focus on university-level and adult learners. This chapter explores these best practices as utilized in the development of the Digital Calculus Coach, an online game intended to teach calculus concepts and problem solving at the university level.
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