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Practical Applications of Serious Games in Education

Practical Applications of Serious Games in Education
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Author(s): Helen Axe (PIXELearning, UK)and Helen Routledge (PIXELearning, UK)
Copyright: 2011
Pages: 13
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch044

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Abstract

There exists a growing body of evidence which supports the use of serious games in education: highlighting increased motivation, engagement, and comprehension among users. However a lack of awareness and understanding of how these games can be used in the classroom is a key barrier to adoption. This chapter will share the success stories and lessons learned from the use of serious games, both in formal education and informal education with the goal to create an increased awareness and understanding among educationalists leading to the creation of a new ecology of learning, fostering collaboration, engagement, and innovation.

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