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Playing with Violence: An Updated Review on the Effects of Playing Violent Electronic Games
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Author(s): Patrícia Arriaga (ISCTE-IUL, Cis-IUL, Portugal), Augusta Gaspar (ISCTE-IUL, Cis-IUL, Portugal)and Francisco Esteves (ISCTE-IUL, Cis-IUL, Portugal)
Copyright: 2011
Pages: 22
Source title:
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-567-4.ch017
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Abstract
This chapter intends to contribute to the clarification of the controversy surrounding the short-term effects of playing violent games [VG] on aggressive and prosocial behavior, aggressive thoughts, feelings, and physiological measures. An updated review of research on the effects of playing VG on the main variables under analysis is reviewed and some theoretical approaches, as well as methodological concerns, are addressed. Finally, questions that remain unanswered are discussed and future areas of research in this area are suggested.
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