IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Playing with Ethics: Experiencing New Ways of Being in RPGs

Playing with Ethics: Experiencing New Ways of Being in RPGs
View Sample PDF
Author(s): David Simkins (University of Wisconsin–Madison, USA)
Copyright: 2010
Pages: 16
Source title: Ethics and Game Design: Teaching Values through Play
Source Author(s)/Editor(s): Karen Schrier (Columbia University, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-61520-845-6.ch005

Purchase

View Playing with Ethics: Experiencing New Ways of Being in RPGs on the publisher's website for pricing and purchasing information.

Abstract

Role playing games (RPGs) are compelling spaces for ethical play. Participants can take on roles very different from their own and experience the world through a variety of social contexts. This form of play can be encouraged by good game design principles including the balanced use of consequence, mirroring, social context, and freedom. This chapter examines the structure of ethics in role playing games and uses case studies of expert role players and analysis of game design to explore the effective use of the four design principles in popular games.

Related Content

Johnny L. Williams. © 2026. 26 pages.
Anthony Mark Gray, James E. Bartlett. © 2026. 32 pages.
Christopher H. Slotboom. © 2026. 72 pages.
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan. © 2026. 32 pages.
Kashish Ali, Autumn Garcia, Alina Vadsariya. © 2026. 20 pages.
Michelle Bartlett. © 2026. 22 pages.
Tarana Afrin Chandel. © 2026. 32 pages.
Body Bottom