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The Play of Persuasion Why “Serious” Isn’t the Opposite of Fun by Nicholas Fortugno Keynote Speech delivered at Meaningful Play, East Lansing, October 2008.

The Play of Persuasion Why “Serious” Isn’t the Opposite of Fun by Nicholas Fortugno Keynote Speech delivered at Meaningful Play, East Lansing, October 2008.
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Author(s): Nicholas Fortugno (Rebel Monkey, US)
Copyright: 2011
Pages: 8
Source title: Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Source Author(s)/Editor(s): Richard E. Ferdig (Kent State University, USA)
DOI: 10.4018/978-1-60960-565-0.ch014

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Abstract

Game designer Nick Fortungno’s keynote speech at the Meaningful Play conference talked about the conundrum of whether serious games can or even should be fun. Fortugno looks back at historical works of popular culture that exerted transformative effects on society. He examines three current persuasive games and offers his thoughts on what it will take for a game to achieve societal transformation.

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