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The Pedagogical Potential of MMOG: An Exploratory Study Including Four Games and their Players1

The Pedagogical Potential of MMOG: An Exploratory Study Including Four Games and their Players1
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Author(s): Tiago Gomes (University of Minho, Portugal)and Ana A. Carvalho (University of Minho, Portugal)
Copyright: 2011
Pages: 19
Source title: Computer Games as Educational and Management Tools: Uses and Approaches
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-569-8.ch007

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Abstract

The results showed that all of the four analyzed games are motivating for the players, they have some pedagogical potential related to problem solving, and they improve communication and interaction skills. But the majority of the players felt some difficulties in accepting that they could transfer those developed skills to their scholar or professional life.

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