The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
An Overview of Child Abuses in 3D Social Networks and Online Video Games
|
Author(s): Miguel A. Garcia-Ruiz (Algoma University, Canada), Miguel Vargas Martin (University of Ontario Institute of Technology, Oshawa, Canada)and Patrik Olsson (University of Ontario Institute of Technology, Oshawa, Canada)
Copyright: 2012
Pages: 16
Source title:
Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices
Source Author(s)/Editor(s): Alfreda Dudley (Towson University, USA), James Braman (Towson University, USA)and Giovanni Vincenti (Towson University, USA)
DOI: 10.4018/978-1-61350-132-0.ch006
Purchase
|
Abstract
It appears that child pornography distribution and child abuses on the Internet have permeated to massively multiplayer online role-playing video games (MMORPG) and 3D social networks, such as Second Life (SL), a compelling online virtual world where millions of users have registered. Although SL is intended for general entertainment in its adult (over 18) version, cases of simulated pedophilia have been reported inside SL’s virtual world, generated by some of its users, employing SL communication capabilities to trade and show child pornography images to exchange related text messages. This chapter provides a literature review on child pornography in MMORPGs and other 3D social networks including SL, as well as policy and network approaches for overcoming child abuse. A review on ethical and legal issues of dealing with child pornography and other types of child abuse in 3D social networks and MMORPGs is also addressed in this chapter.
Related Content
Robin Throne, Michalina Hendon.
© 2024.
19 pages.
|
Fatmanur Özen, Aytekin Demircioğlu.
© 2024.
22 pages.
|
Kübra Kırca Demirbaga.
© 2024.
17 pages.
|
Gulcin Karadeniz.
© 2024.
15 pages.
|
Glenn Dawes.
© 2024.
20 pages.
|
Aylin Akinlar.
© 2024.
29 pages.
|
Ziaul Islam Jewel.
© 2024.
15 pages.
|
|
|