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Co-ordinating Formations: A Comparison of Methods

Co-ordinating Formations: A Comparison of Methods
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Author(s): Jussi Laasonen (University of Turku, Finland)and Jouni Smed (University of Turku, Finland)
Copyright: 2012
Pages: 22
Source title: Algorithmic and Architectural Gaming Design: Implementation and Development
Source Author(s)/Editor(s): Ashok Kumar (University of Louisiana at Lafayette, USA), Jim Etheredge (University of Louisiana at Lafayette, USA)and Aaron Boudreaux (University of Louisiana at Lafayette, USA)
DOI: 10.4018/978-1-4666-1634-9.ch001

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Abstract

Moving in a formation is a basic group behaviour needed in computer games. This chapter presents different methods for co-ordinating formations in real-time game environments. To compare the methods in different situations, how well the formations stay organized and how fast they are able to navigate through test courses is measured. Additionally, the authors analyse whether the methods can cope with pathological situations such as passing through a narrow canyon. The effect of different formation types and study the scalability when the formations get larger are also compared.

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