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3D Object Modeling Using Sketches

3D Object Modeling Using Sketches
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Author(s): Sofia Kyratzi (University of the Aegean, Ermoupolis, Greece)and Nickolas S. Sapidis (University of Western Macedonia, Greece)
Copyright: 2013
Pages: 19
Source title: Managing Information Resources and Technology: Emerging Applications and Theories
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-4666-3616-3.ch016

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Abstract

In this paper, the authors present a new algorithm for constructing a solid model when the given input is only one partial-view sketch (“natural sketch”). This algorithm is a two-step process, where first a complete (wireframe) sketch is derived, which is then transformed into a 3D polyhedron. The paper details topological and geometric aspects of the process, as well as the essential “user-interaction” components dealing with cases where the sketch-to-solid problem does not have a unique solution.

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