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Not in My Class You Don’t!: The Naive Association of Video Games with Aggression as a Hindrance to Their Use in Education
Abstract
It has been recognized that video games may function well as a platform for education. However, educators may be reluctant to use such games, particularly those with violent content, given controversies over games in recent years. Yet recent data suggests that these controversies over video games may have been misplaced. The current chapter examines the controversies over video games, data to support and refute these controversies, and how the public debates on video games may have influenced educators’ decisions about the use of video games in their classrooms. It is argued that it is time to acknowledge that the alleged harmfulness of video games was far overrated and that educators may wish to consider how games, even those with mildly violent content, can contribute to education.
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