The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Non-Verbal Communication Language in Virtual Worlds
Abstract
Over the years, the virtual space has been changing, and the skills acquired by users have been improved, and the avatars, as well as the settings, have graphically become more and more sophisticated. In virtual reality, the avatar without an appropriate animation would move in jerks in a disharmonious way similar to a robot, but endowing it with a particular postural animation, you make a conscious choice of what information you want to transfer with its appearance and its posture. In recent years, research has focused on the study of communication and its importance. The purpose of this contribution is to analyze the animations present in Second Life trying to trace a socio-psychological picture of the non-verbal communication process in a virtual environment.
Related Content
Kamal Moundy, Nadia Chafiq, Mohammed Talbi, Oussama Bouiri.
© 2024.
13 pages.
|
Imane Elimadi, Khalil Shehadeh Al-Qatawneh.
© 2024.
6 pages.
|
Shalin Hai-Jew.
© 2024.
64 pages.
|
Rachida Ihya, Mohammed Ait Daoud, Tarek Ihya.
© 2024.
27 pages.
|
Marco Yamba-Yugsi, Ruth S. Contreras-Espinosa, Jose Luis Eguia-Gomez.
© 2024.
23 pages.
|
Richard Adade, Leila Goosen.
© 2024.
19 pages.
|
Maati Souiet, Gaadi Amina, Chafiq Nadia, El Imadi Imane.
© 2024.
13 pages.
|
|
|