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New Wine in New Skins: Sketching the Future of Game Sound Design

New Wine in New Skins: Sketching the Future of Game Sound Design
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Author(s): Daniel Hug (Zurich University of the Arts, Switzerland)
Copyright: 2011
Pages: 32
Source title: Game Sound Technology and Player Interaction: Concepts and Developments
Source Author(s)/Editor(s): Mark Grimshaw (University of Bolton, UK)
DOI: 10.4018/978-1-61692-828-5.ch018

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Abstract

With the disappearance of technological constraints and their often predetermining impact upon design, computer game sound has the opportunity to develop into many innovative and unique aesthetic directions. This article reflects upon related discourse and design practice, which seems strongly influenced by mainstream Hollywood film and by a striving for naturalism and the simulation of “reality.” It is proposed that this constitutes an unnecessary limitation to the development and maturation of game sound. Interestingly, a closer understanding of aesthetic innovations of film sound, in particular in relation to what can be termed “liberation of the soundtrack,” can indicate thus far unexploited potential for game sound. Combined with recent innovations in creative practice and technology, they serve as inspiration to propose new directions for game sound design, taking into account the inherent qualities of the interactive medium and the technological and aesthetic possibilities associated with it.

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