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New Life for Corporate Training

New Life for Corporate Training
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Author(s): David R. Dannenberg (Virginia Tech, USA)
Copyright: 2011
Pages: 20
Source title: Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom
Source Author(s)/Editor(s): Giovanni Vincenti (Towson University, USA)and James Braman (Towson University, USA)
DOI: 10.4018/978-1-61692-822-3.ch023

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Abstract

While the educational use of Second Life by the academic community is well established, the number of corporate training and development programs utilizing Second Life has yet to be fully determined. However, while the corporate training use of Second Life may not be as prolific as the academic use, it is occurring. To support this argument the author combines the use of ethnographic evaluation with a review of the existing literature surrounding the corporate use of Second Life. Presented within are what the author found to be the main advantages and hesitations that surround the corporate use of Second Life. The affordances of Second Life, the communication channels, the immersive self-directed building opportunities, and rich, content driven environments, are a unique mix that makes Second Life an ideal medium for developing corporate learning programs.

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