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A Multi-Disciplinary Approach to Designing Business Management Games

A Multi-Disciplinary Approach to Designing Business Management Games
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Author(s): Pedro Campos (University of Madeira & INESC ID Lisbon, Portugal)
Copyright: 2011
Pages: 15
Source title: Computer Games as Educational and Management Tools: Uses and Approaches
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-569-8.ch009

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Abstract

Computer games have become an important part of the new digital economy, employing thousands of Information Technology professionals worldwide. Their role as a novel approach to reduce the distance between students and knowledge is also well documented. In this chapter, we will describe a multi-disciplinary approach to designing a particular class of educational games: business management games. We argue that through a better understanding of the relationship between work-domain based decisions and processes, professional game designers can achieve effective results. The design approach was based on intensive collaboration and co-design meetings with business management researchers and professors. The result was a game called “SimCompany”, aimed at teaching children about business management concepts, thus promoting an entrepreneurship culture in classroom settings. “SimCompany” proved effective as a teaching tool about business management concepts, and initial evaluation showed a positive increase in students’ rate of learning, when compared to traditional teaching methods.

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