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Motivating the Demotivated Classroom: Gaming as a Motivational Medium for Students with Intellectual Disability and their Educators

Motivating the Demotivated Classroom: Gaming as a Motivational Medium for Students with Intellectual Disability and their Educators
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Author(s): Maria Saridaki (National and Kapodistrian University of Athens, Greece)and Constantinos Mourlas (National and Kapodistrian University of Athens, Greece)
Copyright: 2011
Pages: 17
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch034

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Abstract

Findings from the educational literature and experimental observations, as well as case studies from field studies will be presented and discussed, in order to demonstrate how games are able to constitute a powerful educational and motivational medium in a SEN classroom.

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