Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Mitigating Negative Learning in Immersive Spaces and Simulations

Mitigating Negative Learning in Immersive Spaces and Simulations
View Sample PDF
Author(s): Shalin Hai-Jew (Kansas State University, USA)
Copyright: 2011
Pages: 27
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch711


View Mitigating Negative Learning in Immersive Spaces and Simulations on the publisher's website for pricing and purchasing information.


The growing popularization of immersive virtual spaces and simulations has enhanced the ability to “model” various environments, scenarios, decision-making contexts, and experiential learning for a variety of fields. With these subliminal semi-experiential affordances have also come some challenges. Foremost is the challenge of designing virtual experiential learning that does not result in “negative learning.” Negative learning involves unintended messages which lead to learners with illogical or inaccurate perceptions about reality. Negative learning may be subtle; it may exist at an unconscious or subconscious level; it may be biasing even without learner awareness. This chapter addresses some of the risks of negative learning in immersive spaces and simulations and proposes some pedagogical design, facilitation, and learner empowerment strategies to address negative learning—to increase confidence and assurance in the immersions.

Related Content

K. Jairam Naik, Annukriti Soni. © 2021. 18 pages.
Randhir Kumar, Rakesh Tripathi. © 2021. 22 pages.
Yogesh Kumar Gupta. © 2021. 38 pages.
Kamel H. Rahouma, Ayman A. Ali. © 2021. 34 pages.
Muni Sekhar Velpuru. © 2021. 19 pages.
Vijayakumari B.. © 2021. 24 pages.
Neetu Faujdar, Anant Joshi. © 2021. 41 pages.
Body Bottom