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Let's Play!: The Use of Educational Games as an Intervention Tool for Autism Spectrum Disorder
Abstract
The purpose of this chapter is to summarize the potential and current use of digital educational games as an intervention tool for autism spectrum disorder (ASD). It provides an overview of educational games, as well as the potential benefits of using educational games as an intervention tool. Second, this chapter reviews a selection of digital educational games designed for addressing targeted skill areas applicable to ASD, including social interaction and communication skills, facial and emotion recognition skills, and adaptive behavior. Supporting research related to educational games is reviewed. This chapter concludes with recommendations for the future of designing and evaluating educational games as an intervention tool for ASD.
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