The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Learning Engineering Skills through Creativity and Collaboration: A Game-Based Proposal
Abstract
Games are a very helpful tool for developing both technical and social skills and considerable experience has already been gained in using computer games for introducing young people to the digital world. Game-based educational tools have been proven to increase soft skills in learners, such as critical thinking, creative problem solutions, and abilities for teamwork. In this chapter the authors propose the use of computer games in a Computer Science course to provide students with a deeper and more complete acquisition of the skills required in Engineering than that available in ordinary lab exercises. The games used for the lab are real complete distributed applications based on a server and client part and open source, enabling students to study the code and propose changes to add functionalities or improve those already existing. The fact that these changes in the code affect students' satisfaction as players themselves makes the study more appealing and furnishes a better learning experience.
Related Content
Johnny L. Williams.
© 2026.
26 pages.
|
Anthony Mark Gray, James E. Bartlett.
© 2026.
32 pages.
|
Christopher H. Slotboom.
© 2026.
70 pages.
|
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan.
© 2026.
32 pages.
|
Kashish Ali, Autumn Garcia, Alina Vadsariya.
© 2026.
20 pages.
|
Michelle Bartlett.
© 2026.
22 pages.
|
Tarana Afrin Chandel.
© 2026.
32 pages.
|
|
|