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Learning as Becoming: Values, Identity, and Performance in the Enaction of Citizenship Education through Game Play

Learning as Becoming: Values, Identity, and Performance in the Enaction of Citizenship Education through Game Play
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Author(s): Yam San Chee (Nanyang Technological University, Singapore), Swee Kin Loke (University of Otago, New Zealand)and Ek Ming Tan (Nanyang Technological University, Singapore)
Copyright: 2011
Pages: 19
Source title: Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Source Author(s)/Editor(s): Richard E. Ferdig (Kent State University, USA)
DOI: 10.4018/978-1-60960-565-0.ch008

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Abstract

In this chapter, we share a model of game-based learning for use in the context of classroom learning in school. The model is based on the dialectic interaction between game play and dialogic engagement with peers and teacher on one hand and a developmental trajectory of competence-through-performance on the other. It is instantiated in the context of a learning program related to citizenship education using the computer game Space Station Leonis. We argue for the importance of values in all learning, based upon a theory of becoming citizens that is founded on process philosophy. We relate values to dispositions as articulated manifestations of values and describe how the Leonis learning program helps to achieve dispositional shifts befitting citizenship education in a globalized and multi-cultural world.

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