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At the Intersection of Learning: The Role of the Academic Library in 3D Environments
Abstract
Academic libraries face challenges in meeting the information literacy needs of their off-campus students and providing comparable experiences as recommended by the Association of College and Research Libraries (ACRL). One approach to this dilemma is for the academic library to be an integral component of a 3D immersive virtual learning environment. This chapter proposes a conceptual framework that portrays the interplay of the key elements to consider when understanding the role of a 3D immersive virtual academic library. These key elements, including “library as place,” presence/co-presence, the 3D environment, Presence Pedagogy (P2), and planned and serendipitous interactions intersect to enable the development of communities of practice and further learning. Examples from a 3D immersive virtual academic library are provided to demonstrate application of the framework.
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