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The Impact of Instructional Simulation Use on Teaching and Learning: A Case Study
Abstract
As simulation usage becomes more prevalent in education, it is important to analyze how teaching and learning is impacted by its use. We present here a case study of a specific computer-based instructional simulation, the Virtual Audiometer, and instructor and student perspectives regarding the simulation use’s effects on teaching and learning. Specifically, findings are described within a model of five areas in which technology can effect education: visualization, authentic engagement, quality and quantity of practice and feedback, interaction and collaboration, and reflection. Although room for improvement was identified, data showed that in this specific case, the computer-based instructional simulation improved teaching and learning experiences in all five areas. An understanding of how simulations impact teaching and learning can help inform design of both the simulations produced for higher education and the implementation of these simulations within a course.
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