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Human and Virtual Beings as Equal Collaborative Partners in Computer Games

Human and Virtual Beings as Equal Collaborative Partners in Computer Games
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Author(s): Daniel I. Thomas (Griffith University, Australia)and Ljubo B. Vlacic (Griffith University, Australia)
Copyright: 2011
Pages: 29
Source title: Computer Games as Educational and Management Tools: Uses and Approaches
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-569-8.ch003

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Abstract

Computer games provide a compelling environment to study and enable virtual beings to engage with humans as equals. In this chapter, we investigate the requirements, design and implementation of virtual beings that participate in computer games as humans would; playing the game and creating rich new collaborative game play experiences in areas of education, training and entertainment.

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