The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Human and Virtual Beings as Equal Collaborative Partners in Computer Games
Abstract
Computer games provide a compelling environment to study and enable virtual beings to engage with humans as equals. In this chapter, we investigate the requirements, design and implementation of virtual beings that participate in computer games as humans would; playing the game and creating rich new collaborative game play experiences in areas of education, training and entertainment.
Related Content
|
Johnny L. Williams.
© 2026.
26 pages.
|
|
Anthony Mark Gray, James E. Bartlett.
© 2026.
32 pages.
|
|
Christopher H. Slotboom.
© 2026.
72 pages.
|
|
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan.
© 2026.
32 pages.
|
|
Kashish Ali, Autumn Garcia, Alina Vadsariya.
© 2026.
20 pages.
|
|
Michelle Bartlett.
© 2026.
22 pages.
|
|
Tarana Afrin Chandel.
© 2026.
32 pages.
|
|
|