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Human-Computer Interaction in Games Using Computer Vision Techniques

Human-Computer Interaction in Games Using Computer Vision Techniques
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Author(s): Vladimir Devyatkov (Bauman Moscow State Technical University, Russia)and Alexander Alfimtsev (Bauman Moscow State Technical University, Russia)
Copyright: 2011
Pages: 22
Source title: Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-567-4.ch010

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Abstract

A primary goal of virtual environments is to support natural, efficient, powerful and flexible human-computer interaction. But the traditional two-dimensional, keyboard- and mouse-oriented graphical user interface is not well-suited for virtual environments. The most popular approaches for capture, tracking and recognition of different modalities simultaneously to create intellectual human-computer interface for games will be considered in this chapter. Taking into account the large gesture variability and their important role in creating intuitive interfaces, the considered approaches focus one’s attention on gestures although the approaches may be used also for other modalities. The considered approaches are user independent and do not require large learning samples.

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