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Gender, Education, and Video Games

Gender, Education, and Video Games
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Author(s): Anna Escofet Roig (University of Barcelona, Spain)and Ma Jose´ Rubio Hurtado (University of Barcelona, Spain)
Copyright: 2008
Pages: 6
Source title: Online and Distance Learning: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Lawrence A. Tomei (Robert Morris University, USA)
DOI: 10.4018/978-1-59904-935-9.ch050

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Abstract

The scope of this article is to analyze educational multimedia games from a gender perspective. Our society is changing, moving toward information and communication technologies (Castells, 1997). Schools are not exempt of this change and computers in the classroom begin to be common. This new learning tool needs to be critically evaluated by teachers. The gender construction in the world representations offered by educational multimedia should also be evaluated.

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