IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Gender and Digital Gameplay: Theories, Oversights, Accidents, and Surprises

Gender and Digital Gameplay: Theories, Oversights, Accidents, and Surprises
View Sample PDF
Author(s): Jennifer Jenson (York University, Canada)and Castell Suzanne de (Simon Fraser University, Canada)
Copyright: 2010
Pages: 10
Source title: Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Source Author(s)/Editor(s): David Kaufman (Simon Fraser University, Canada)and Louise Sauvé (Télé-université, Canada)
DOI: 10.4018/978-1-61520-731-2.ch006

Purchase

View Gender and Digital Gameplay: Theories, Oversights, Accidents, and Surprises on the publisher's website for pricing and purchasing information.

Abstract

In this chapter, we take a fresh look at gender and digital gameplay. Rather than repeat the stereotypes of who plays what, how, and why, we show how our own preconceptions about gender keep surprises at bay, reinforcing, instead, oft-cited ideologies. As researchers, we are entitled to be surprised by our findings. Serious interpretive work, in conjunction with alternative methodologies, promise very different findings from the expected, and accepted, assumptions about women and girls and their involvement in gameplay.

Related Content

Johnny L. Williams. © 2026. 26 pages.
Anthony Mark Gray, James E. Bartlett. © 2026. 32 pages.
Christopher H. Slotboom. © 2026. 72 pages.
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan. © 2026. 32 pages.
Kashish Ali, Autumn Garcia, Alina Vadsariya. © 2026. 20 pages.
Michelle Bartlett. © 2026. 22 pages.
Tarana Afrin Chandel. © 2026. 32 pages.
Body Bottom