The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Games that Motivate to Learn: Design Serious Games by Identified Regulations
Abstract
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and relatedness to significant others. When these needs are satisfied within the context of the educational instructions, students might become motivated to learn during play, and even when the game is over.
Related Content
|
Johnny L. Williams.
© 2026.
26 pages.
|
|
Anthony Mark Gray, James E. Bartlett.
© 2026.
32 pages.
|
|
Christopher H. Slotboom.
© 2026.
72 pages.
|
|
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan.
© 2026.
32 pages.
|
|
Kashish Ali, Autumn Garcia, Alina Vadsariya.
© 2026.
20 pages.
|
|
Michelle Bartlett.
© 2026.
22 pages.
|
|
Tarana Afrin Chandel.
© 2026.
32 pages.
|
|
|