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Games that Motivate to Learn: Design Serious Games by Identified Regulations

Games that Motivate to Learn: Design Serious Games by Identified Regulations
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Author(s): Menno Deen (Fontys University of Applied Sciences, The Netherlands)and Ben A.M. Schouten (Fontys University of Applied Sciences, The Netherlands)
Copyright: 2011
Pages: 22
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch016

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Abstract

To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and relatedness to significant others. When these needs are satisfied within the context of the educational instructions, students might become motivated to learn during play, and even when the game is over.

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