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How Games Can Touch You: Ethics of the Videogame Controller

How Games Can Touch You: Ethics of the Videogame Controller
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Author(s): Mitu Khandaker (University of Portsmouth, UK)
Copyright: 2011
Pages: 17
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Marist College, USA) and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch010


View How Games Can Touch You: Ethics of the Videogame Controller on the publisher's website for pricing and purchasing information.


Novel kinesthetic and mimetic video game interfaces, such as the Wii Remote, PlayStation Move, and Microsoft Kinect, are seeing widespread mainstream appeal. However, with games ranging from the family-friendly Rock Band series, to the banned Manhunt 2, this chapter discusses the ethical implications of interfaces that seek to increase the verisimilitude of our game experiences, and offers a position from which to further consider the controller as an integral part of the overall game design.

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