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A Gameplay Model for Understanding and Designing Games
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Author(s): Erik Hebisch (Institute of Human Factors and Technology Management IAT, University of Stuttgart, Germany)and Ulrich Wechselberger (Institute for Computational Visualistics, University of Koblenz-Landau, Germany)
Copyright: 2012
Pages: 17
Source title:
Algorithmic and Architectural Gaming Design: Implementation and Development
Source Author(s)/Editor(s): Ashok Kumar (University of Louisiana at Lafayette, USA), Jim Etheredge (University of Louisiana at Lafayette, USA)and Aaron Boudreaux (University of Louisiana at Lafayette, USA)
DOI: 10.4018/978-1-4666-1634-9.ch014
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Abstract
The study of video games involves many characteristics such as story, artwork and sound design. While it is possible to describe these qualities of a game in great detail, the same can generally not be said for the interactive qualities. This article argues that gameplay is the fundamental characteristic of a game and can be studied independently from the other qualities. The authors present a definition of gameplay and its components that enable the study of gameplay on an abstract level. They show how to use their definition for designing the interactions of a simple casual and a serious game, for analyzing the gameplay mechanics of an existing game and how this impacts on the study of interactivity in video games.
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