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From a Game Story to a Real 2D Game
Abstract
How does one design and implement a 2D game? Specifically, how does one teach students how to develop a game from an idea or a game story? A technical guide has been developed, which includes the modeling principle, the generic global software structure framework, and the incremental development strategy. The technical guide is introduced via the development of the example game Othello from a standalone version to a single player version and then to a networked version. The technical guide not only has been applied for gaming but also for implementing teaching tools with dynamic behaviors.
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