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From a Game Story to a Real 2D Game

From a Game Story to a Real 2D Game
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Author(s): Chong-wei Xu (Kennesaw State University, USA)and Daniel N. Xu (University of Wisconsin at Milwaukee, USA)
Copyright: 2012
Pages: 31
Source title: Algorithmic and Architectural Gaming Design: Implementation and Development
Source Author(s)/Editor(s): Ashok Kumar (University of Louisiana at Lafayette, USA), Jim Etheredge (University of Louisiana at Lafayette, USA)and Aaron Boudreaux (University of Louisiana at Lafayette, USA)
DOI: 10.4018/978-1-4666-1634-9.ch015

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Abstract

How does one design and implement a 2D game? Specifically, how does one teach students how to develop a game from an idea or a game story? A technical guide has been developed, which includes the modeling principle, the generic global software structure framework, and the incremental development strategy. The technical guide is introduced via the development of the example game Othello from a standalone version to a single player version and then to a networked version. The technical guide not only has been applied for gaming but also for implementing teaching tools with dynamic behaviors.

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