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Game-Based Learning with the Leap Motion Controller

Game-Based Learning with the Leap Motion Controller
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Author(s): Martin Ebner (Graz University of Technology, Austria)and Norbert Spot (Graz University of Technology, Austria)
Copyright: 2016
Pages: 11
Source title: Handbook of Research on Gaming Trends in P-12 Education
Source Author(s)/Editor(s): Donna Russell (Walden University, USA)and James M. Laffey (University of Missouri at Columbia, USA)
DOI: 10.4018/978-1-4666-9629-7.ch026

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Abstract

Learning through games is a promising field for the future of education. In this research study the authors describe the development process of an educational application, a game targeting P-12 students. This application is meant to be used with the Leap Motion Controller, a small 3D infrared camera, which while in use, tracks the user's hands and finger movements in the 3D space. The chapter describes the application itself and presents the outcomes of a field study, which was carried out with a small group of students at an elementary school. It can be pointed out that there is a huge potential of using innovative input devices in school education.

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