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Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games

Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games
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Author(s): Manuel Ecker (University of Education Weingarten, Germany), Wolfgang Müller (University of Education Weingarten, Germany)and Johannes Zylka (University of Education Weingarten, Germany)
Copyright: 2011
Pages: 16
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch007

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Abstract

This chapter introduces an approach to use best-practice experiences in terms of Design Patterns to support the development of high-quality and successful educational games. These Game-based Learning Design Patterns draw from previous work on Game Design Patterns and Pedagogical Patterns. The chapter provides background on the Design Pattern approach and explains the structure of the new pattern type based on selected examples. It also illustrates that existing patterns, e.g., from Game Design, may provide first evidence, while the identification of Game-based Learning Design Patterns is not straightforward.

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