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Fundamentals of Multimedia

Fundamentals of Multimedia
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Author(s): Palmer W. Kellerlan Agnew (State University of New York at Binghamton, USA)
Copyright: 2005
Pages: 11
Source title: Technology Literacy Applications in Learning Environments
Source Author(s)/Editor(s): David Carbonara (Duquesne University, USA)
DOI: 10.4018/978-1-59140-479-8.ch018

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Abstract

This chapter introduces multimedia, defined as interacting with information that employs most or all of the media: text, graphics, images, audio, and video. Students and faculty need to learn to create and use high-quality multimedia documents, including references, lecture materials, reports, and term papers. The authors provide a framework for understanding multimedia in its rapidly changing context. They discuss a wide spectrum of multimedia end-user devices that range from smart cell phones and powerful PCs to intelligent cars and homes. They also propose a vision of pervasive multimedia any time and anyplace, and discuss related issues, controversies, and problems. Typical problems are excessive complexity and a plethora of choices that paralyze many potential users. The chapter concludes with a discussion of possible solutions to major problems and probable future trends.

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