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Friendship, Closeness and Disclosure in Second Life
Abstract
3-D virtual realms offer places for people to go interact, play games, and even do business. As these realms themselves become more sophisticated, the number of participants grows and the level and type of social interactions change. Meanwhile, scholars race to try to keep up. There is a growing, but still developing literature about interaction in virtual world. This paper explores communication and social intimacy in one such world, Second Life. In this paper, results of a four year ethnography in Second Life reveal findings that refute earlier research on computer-mediated communications, and support others while offering new findings to contribute to the growing body of knowledge.
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