The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Ethics at Play: Patterns of Ethical Thinking among Young Online Gamers
Abstract
This chapter discusses how young people think about ethical issues in online games as seen in the GoodPlay project’s interviews with fourteen online gamers, ages 15 to 25. After providing background on the GoodPlay project and relevant moral psychology and video games research, this chapter describes individualistic, interpersonal, and communal models of ethical thinking that describe young players. These observed models suggest that online games are encouraging players to practice sophisticated ethical thinking skills and therefore might be valuable tools for fostering ethical thinking. The chapter concludes with a discussion of future directions in the study and use of games to foster ethical thinking.
Related Content
|
Johnny L. Williams.
© 2026.
26 pages.
|
|
Anthony Mark Gray, James E. Bartlett.
© 2026.
32 pages.
|
|
Christopher H. Slotboom.
© 2026.
72 pages.
|
|
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan.
© 2026.
32 pages.
|
|
Kashish Ali, Autumn Garcia, Alina Vadsariya.
© 2026.
20 pages.
|
|
Michelle Bartlett.
© 2026.
22 pages.
|
|
Tarana Afrin Chandel.
© 2026.
32 pages.
|
|
|