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Enriching the Experience in Video Games Based on Playability Development Techniques

Enriching the Experience in Video Games Based on Playability Development Techniques
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Author(s): José Luis González Sánchez (Universidad de Granada, Spain), Rosa Maria Gil Iranzo (Universitat de Lleida, Spain)and Francisco L. Gutierrez Vela (Universidad de Granada, Spain)
Copyright: 2013
Pages: 31
Source title: Student Usability in Educational Software and Games: Improving Experiences
Source Author(s)/Editor(s): Carina Gonzalez (University of La Laguna, Spain)
DOI: 10.4018/978-1-4666-1987-6.ch004

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Abstract

Video games are the most economically profitable entertainment industry. The nature of their design means that user experience is enriched by emotional, cultural, and other subjective factors that make design and / or evaluation difficult using traditional methods commonly used in interactive systems. It is therefore necessary to know how to apply Playability in order to design, analyze, optimize, and adapt it to a player’s preferences. In this chapter, the authors present a way to perform UX based on Playability techniques by adding hedonic factors that enrich the development of video games. The aim is to easily and cost-effectively analyze the different degrees of Playability within a game and determine how player experience is affected by different game elements. These results can be applied in the educational field where the experience of the pupils with educational video games is a crucial factor for the success of the learning process.

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