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Enhancement of Adaptation and Monitoring in Game-Based Learning Environments

Enhancement of Adaptation and Monitoring in Game-Based Learning Environments
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Author(s): Thibault Carron (Université de Savoie, France)and Jean-Charles Marty (Université de Savoie, France)
Copyright: 2013
Pages: 20
Source title: Student Usability in Educational Software and Games: Improving Experiences
Source Author(s)/Editor(s): Carina Gonzalez (University of La Laguna, Spain)
DOI: 10.4018/978-1-4666-1987-6.ch009

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Abstract

This new way of learning changes habits, offers new opportunities to use collaborative tools, allowing the students to co-construct knowledge efficiently. In this chapter, the authors describe an example of game-based environment that they have developed. They then give examples of uses of collaborative tools in this environment and give details on how to enhance them. The authors focus on two aspects: the monitoring of the collaborative activity, where the teacher applies his/her own strategies in order to monitor the collaborative activity; and the adaptation of the game according to the learners’ profiles.

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