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Effects of Virtual Reality Learning Platforms on Usability and Presence: Immersive vs. Non-Immersive Platform

Effects of Virtual Reality Learning Platforms on Usability and Presence: Immersive vs. Non-Immersive Platform
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Author(s): Murat Çoban (Agri Ibrahim Cecen University, Turkey)
Copyright: 2021
Pages: 30
Source title: Handbook of Research on Teaching With Virtual Environments and AI
Source Author(s)/Editor(s): Gianni Panconesi (Esplica, Italy)and Maria Guida (National Institute for Documentation, Innovation, and Educational Research, Italy)
DOI: 10.4018/978-1-7998-7638-0.ch011

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Abstract

The effectiveness of the learning process in the virtual reality (VR) environment and the presence and immersion components of the VR environment are among the most important variables for students to feel as if they are part of the 3D environment and function in the environment. The objective of this chapter is to determine and compare the presence and usability levels of primary school students participating in VR environments with different immersion characteristics (immersive and non-immersive). According to the findings, there was no significant difference between immersive and non-immersive VR environments in terms of presence and usability. It was also determined that the level of presence of students in both groups did not vary depending on usability. The results are regarded to be useful to educators, researchers, and instructional designers who want to integrate VR technology into their educational environments.

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