Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Educational Serious Games Design

Educational Serious Games Design
View Sample PDF
Author(s): Ilias Karasavvidis (Department of Preschool Education, University of Thessaly, Greece)
Copyright: 2018
Pages: 9
Source title: Encyclopedia of Information Science and Technology, Fourth Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-2255-3.ch286


View Educational Serious Games Design on the publisher's website for pricing and purchasing information.


Serious games are defined as games in which learning has priority over entertainment. While the entertainment industry is characterized by an established game design paradigm, the foregrounding of learning in serious games creates new demands. The design of effective serious games requires the pooling of expertise from both game design professionals and learning sciences professionals. One of the main problems the field of serious game design faces concerns the disconnect between game design and learning design. Several serious game design models have been proposed to bridge this gap. As these models have not been systematically reviewed, their contribution is not known. The present chapter presents the state of the art for the field of serious game design and outlines five principal challenges. Next, 11 serious game design models are briefly introduced and reviewed. It is concluded that the degree to which the models meet the five challenges varies and that the field of serious game design is in a pre-paradigm state.

Related Content

Yair Wiseman. © 2021. 11 pages.
Mário Pereira Véstias. © 2021. 15 pages.
Mahfuzulhoq Chowdhury, Martin Maier. © 2021. 15 pages.
Gen'ichi Yasuda. © 2021. 12 pages.
Alba J. Jerónimo, María P. Barrera, Manuel F. Caro, Adán A. Gómez. © 2021. 19 pages.
Gregor Donaj, Mirjam Sepesy Maučec. © 2021. 14 pages.
Udit Singhania, B. K. Tripathy. © 2021. 11 pages.
Body Bottom