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Educating University Students: Can Mobile Technologies Help?
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Author(s): Geraldine Ryan (University College Cork, Ireland), Noirin McCarthy (University College Cork, Ireland), Richard Byrne (University College Cork, Ireland)and Ranran Xiong (University College Cork, Ireland)
Copyright: 2013
Pages: 28
Source title:
Student Usability in Educational Software and Games: Improving Experiences
Source Author(s)/Editor(s): Carina Gonzalez (University of La Laguna, Spain)
DOI: 10.4018/978-1-4666-1987-6.ch003
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Abstract
Recent technological advances mean mobile phones can now be thought of as computers that fit in pockets. With the Apple iPhone and the Google Android Phone leading the way, mobile phones today offer many technological possibilities including SMS messaging, browsing the World Wide Web, watching and making videos, downloading and playing educational games, partaking in discussion forums, blogging, etc. Educators are currently looking at the mobile phone and other mobile technologies (such as netbooks, PDAs, Nintendo DS, SONY PSP, media players, iPod Touch, voting systems, and specialist cameras) as a way of immersing the student in the learning process. These new mediums allow students to record, organise, access, share, and reflect on work-based learning experiences. The aim of this chapter is to examine how universities can use mobile-learning tools, with a view to engaging students in the learning process while also developing their meaning-making system.
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